Aug 08, 2006, 03:01 AM // 03:01
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#1
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Frost Gate Guardian
Join Date: Jun 2006
Profession: W/Mo
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Heavy Damage AoE Spammer
Ok here are the spells for "AoE nuker"
Energy Storage 7+1 or 2
Fire Magic 12+3 or 4
Insperation Magic 10
Meteor Shower = Spell. Create a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 112 fire damage and knocked down every 3 seconds. This Spell causes Exhaustion.
Teinai's Heat = Spell. Create Teinai's Heat at target foe's location. For 5 seconds, foes near this location are struck for 35 fire damage each second. When Teinai's Heat ends, foes in the area of effect are set on fire for 3 seconds.
Breath of Fire = Spell. Create Breath of Fire at target foe's current location. For 5 seconds, foes adjacent to that location are struck for 35 fire damage Spell.
Fire Storm = Spell. Create a Fire Storm at target foe's location. For 10 seconds, foes adjacent to that location are struck for 29 fire damage each second.
Fire Attunement = Enchantment Spell. For 60 seconds, you are attuned to Fire. You gain 30% of the Energy cost of the Spell each time you use Fire Magic.
Glyph of Renewal Elite Glyph. Fot 15 seconds, your next Spell instantly recharges.
Glyph of Lesser Energy = Glyph. Fot 15 seconds, your next Spell costs 15 less Energy to cast.
The main spells are Meteor Shower and Glyph of Renew l is a powerful combo. Just like used by Hydra's in Ring of Fire. Use these combo's where there is a big strong group (you probibly figured that out by now) Anyways CAREFUL useing Glyph of Renewal and Glyph of lesser energy togeather, unless you planing to use Fire Storm and Breath of Fire togeather (not a bad idea). I don't feel like typeing much, but this is a powerful build try it out and I faction Farm with henchies with it
Last edited by Fluffy Butt; Aug 08, 2006 at 04:21 AM // 04:21..
Reason: AoE not EoE sorry
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Aug 08, 2006, 03:17 AM // 03:17
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#2
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Wilds Pathfinder
Join Date: Nov 2005
Guild: Cult Unseen
Profession: N/Me
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What makes it an eoe farm build?
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Aug 08, 2006, 03:25 AM // 03:25
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#3
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Frost Gate Guardian
Join Date: Jun 2006
Profession: W/Mo
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Quote:
Originally Posted by Dark Tykane
What makes it an eoe farm build?
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I have no idea, this is for like PvE or even PvP, this only uses EoE spells, I'm not sure for money farming, but for Faction Farming Yes
Last edited by Fluffy Butt; Aug 08, 2006 at 03:48 AM // 03:48..
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Aug 08, 2006, 03:32 AM // 03:32
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#4
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Wilds Pathfinder
Join Date: Nov 2005
Guild: Cult Unseen
Profession: N/Me
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Quote:
Originally Posted by Fluffy Butt
I have no idea, this is for like PvE or even PvP
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What makes it an EoE build at all?
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Aug 08, 2006, 03:47 AM // 03:47
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#5
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Frost Gate Guardian
Join Date: Jun 2006
Profession: W/Mo
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Quote:
Originally Posted by Dark Tykane
What makes it an EoE build at all?
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This build, only uses EoE spells for muiltible enemy's
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Aug 08, 2006, 03:59 AM // 03:59
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#6
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Pre-Searing Cadet
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you mean AoE(Area of Effect) ?
EoE would be Edge of Extinction(ranger skill)
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Aug 08, 2006, 04:16 AM // 04:16
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#7
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Wilds Pathfinder
Join Date: Nov 2005
Guild: Cult Unseen
Profession: N/Me
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Quote:
Originally Posted by Tet
you mean AoE(Area of Effect) ?
EoE would be Edge of Extinction(ranger skill)
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Haha indeed!...
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Aug 08, 2006, 04:31 AM // 04:31
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#8
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Academy Page
Join Date: Jul 2006
Guild: StN
Profession: A/
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really simple minded build that just puts together large nuking skills, yet its very effective (ive used it many times) and it kills fast. timing is really key in this because if u unload all these skills at once ur energy is going to take a beating
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Aug 08, 2006, 09:10 AM // 09:10
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#9
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Krytan Explorer
Join Date: May 2006
Guild: Prophecy
Profession: E/Mo
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I agree that you have some high damage spells in there but I see one problem with this. Scatter.
Firestorm, breath of fire, teinai's heat will cause your enemies to run instead of stacking up on damage. Also why are you putting attribute points into Mesmer line if you are not using any Mesmer skills?
The general idea is there and I am sure it works great for you. If you add a skill to keep knocked down foes down for longer (look at the E/Rt thread) you might be able to use your spells more effectively. But as is I only see your foes running around the map instead of taking the damage you want to inflict.
A few skills I would suggest looking at is :
Rodgort's Invocation - 100+ dmg to all foes in the attack radius. Doesn't take too long to recharge, makes for a nice spike in a few areas.
Mark of Rodgort - Basically keeps your target burning for 30 odd seconds while you keep attacking him with fire. A very nice degen when facing bosses or when you are low on energy, just wand him to death (if he doesn't out heal you that is)
Immolate - 60 damage plus burning for a few seconds, a really nice skill to get your target's health down while attacking with Flare or Fireball. Combine this with an Assassin on the same target and you will take it down rather quickly.
Fireball - another nice AoE spell that dishes out decent damage.
Incindiary Bonds - Cast it and 3 seconds later target plus those enemies next to him are set on fire with a bit of damage. Works well when you face big groups and need something to affect them. Downside is the 3 second wait for it to go off.
Just a few suggestions, play around and keep what works well for you.
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Aug 08, 2006, 11:48 PM // 23:48
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#10
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Lion's Arch Merchant
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Yea man. Those mobs are going to be off to the races.
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Aug 14, 2006, 05:23 AM // 05:23
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#11
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Just A Digital Pimp Slap [DPS] - Guild Co-Leader
Profession: E/
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Hello every one
@Luciora
Well, sometimes, scattering foe helps alot when you have 3 or 4 carvers or avicara's trying to pound one of your henchie monks.
I use it as my defense resort while keeping foe's caster on the move. Works for me.
Rodgorts, i definetly prefer it over breath of fire.
With glyph of lesser energy, costs only 10. Recharge 15 seconds, same as the glyph it self.
Fireball with renewal is not bad when casting meteor shower on a foe or 2 makes no sense.
I agree with the rest of your ideas, but then, depends over the purpose that you are going to use your skill set for.
Regardz
An Elementalist.
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Aug 14, 2006, 08:26 AM // 08:26
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#12
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Krytan Explorer
Join Date: May 2006
Guild: Prophecy
Profession: E/Mo
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@XplOiter
Thanks for the inputs and I agree that scatter can be a life saver. When playing with henchies it is really nice to have the scatter to save the monks and others at times. It is as you said, depending on the situation you take the skills you require.
Please note I was not trying to crack down on the OP for his/her build. Just remember to check with you team when you do bring scatter spells. It gets frustrating when you are busy taking out a mob and suddenly a firestorm lands and everything goes running. Though when faced with overwhelming numbers the scatter could be a good cover for a tactical retreat
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Aug 24, 2006, 01:13 PM // 13:13
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#13
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Krytan Explorer
Join Date: Feb 2005
Location: the Netherlands
Guild: Lovers of Whisky and Women (LWW)
Profession: E/
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Quote:
Originally Posted by Luciora
Incindiary Bonds - Cast it and 3 seconds later target plus those enemies next to him are set on fire with a bit of damage. Works well when you face big groups and need something to affect them. Downside is the 3 second wait for it to go off.
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I use this mainly in combination with fireball/meteor as a sort of AoE spike. Cast incendiary first immediately followed by fireball/meteor. The damage of both should kick in almost at the same time, which is very funny to see: a lot of yellow numbers flying, flames and usually dead mobs after that.
Just like the enervating/orb combo, 3 sec waiting time can be interesting
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Aug 25, 2006, 07:18 AM // 07:18
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#14
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Just A Digital Pimp Slap [DPS] - Guild Co-Leader
Profession: E/
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i Definetly agree with that luciora
My regardz to u
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